Pokémon Academy Camp
Python, maths, and battle logic through play!
Dates
24–28 August 2026
1 session available
Time
09:00 – 18:00
Monday to Friday
Age Range
10–15 Years
Boys & Girls
What They Do
What They Bring Home
Why Parents Like It
About This Camp
A week-long coding and maths camp where students build an original creature-battle project with Python. They learn through playful challenges, create teams, moves, battle rules, and present a final project with pride. The exact project theme can be refreshed to follow the latest curriculum and better tools available at the time of the camp.
Curriculum and devices may be improved before the camp. Where a PDF or image names a specific robot, board, or software version, Algorithmics may use an equivalent or more advanced option if it gives students a better learning experience.
What Students Explore


Available Sessions
Secure Registration
Choose the camp week first. You will continue to Stripe's secure checkout, where the selected camp date is saved with the payment record for the admin team.
Daily Schedule
Location
Algorithmics Centre, 9 Rue Jean-Pierre Sauvage, L-2514 Kirchberg, Luxembourg