Pokémon Academy Camp

Python, maths, and battle logic through play!

10–15 YearsAlgorithmics Centre, Kirchberg

Dates

24–28 August 2026

1 session available

Time

09:00 – 18:00

Monday to Friday

Age Range

10–15 Years

Boys & Girls

What They Do

Python fundamentals through a playful battle-project theme
Maths concepts applied directly in code
Five-day adventure from variables and flowcharts to final tournament
Project lab, quizzes, battles, and creative challenges

What They Bring Home

A finished personal Python project
More confidence in maths and logical thinking
Practice presenting work and explaining choices

Why Parents Like It

Beginner-friendly and high-energy for older curious students
Full-day rhythm with lunch included
A playful bridge back into learning before school returns

About This Camp

A week-long coding and maths camp where students build an original creature-battle project with Python. They learn through playful challenges, create teams, moves, battle rules, and present a final project with pride. The exact project theme can be refreshed to follow the latest curriculum and better tools available at the time of the camp.

Curriculum and devices may be improved before the camp. Where a PDF or image names a specific robot, board, or software version, Algorithmics may use an equivalent or more advanced option if it gives students a better learning experience.

What Students Explore

Pokemon Academy five day coding adventure
Python, battle logic, data structures, functions, save files, and a final tournament.
Pokemon Academy daily schedule
09:00-18:00 camp rhythm with coding, lunch, project lab, and creative challenges.

Available Sessions

24–28 AugustEnglish
Registration statusRegistration open

Secure Registration

Choose the camp week first. You will continue to Stripe's secure checkout, where the selected camp date is saved with the payment record for the admin team.

Daily Schedule

09:00–10:30
Python BasicsCreature Variables
10:30–10:45
Break & Snacks
10:45–12:30
Battle LogicMath Strategy
12:30–13:30
Lunch
13:30–15:00
Team Builder ProjectCreative Coding
15:00–15:15
Break & Snacks
15:15–17:00
Tournament SimulationProject Polish
17:00–18:00
Outdoor GamesPickup Window

Location

Algorithmics Centre, 9 Rue Jean-Pierre Sauvage, L-2514 Kirchberg, Luxembourg

What's Included

Lunch
Snacks
Drinks